Showing posts with label Animatic. Show all posts
Showing posts with label Animatic. Show all posts

Monday, 25 July 2016

Week 15 - Production Meeting Minutes

Agenda

Preparation for animatic, and fixing Character Rigs.

Discussion
1. Shotgun Updates
  • Looking through Production Bible requirements. 
  • Animatic- Went through each and every shot as a group, all members were present. Shots were updated on shotgun, new assets were added 
  • Shotgun versions and animatic and schedules have been updated.
  • Group Organisation Chart/ WBS in progress
  • Budget and Production Metrics excel sheet
  • Classifying the shots according to their complexity, planning 
2. Props/Env/Characters progress
  • Wacom pen and tablet completed 
  • Brush prop has been rigged 
  • Avatar body mesh has been retopologised, currently working on face and hair.
  • Lee's face rigging currently in progress, mesh is confirmed.
2. Goal: Start the new animatic soon
  • Cubicle layouts have been confirmed for animatic 
  • Begin texturing and lighting the environments.
4. Pending tasks : New props and the rigging of old props.
  • The glove and lasso need to be rigged and ready for use by the character.
  • Character sculpt for Lee, rig to be fixed.
  • Rigging Avatar, continue working on hair and face mesh 
  • Setting up cameras in 3d environment (Layout for animatic)
  • Blocking for the clock on Lee's desk
  • Virtual world interior needs to be completed.
  • New Avatar mesh needs to repaint weights for rigging 
2. Eye rigging in progress
  • We are still have difficulties in finding a suitable method to rig the main character the AVATAR, which will need to be done urgently.
  • We have problems with the eye rig of the block as we tried using a texture, but failed to make it work. Alternate method we are trying is animating the UVs instead.
  • Currently consulting Ryan's Feedback and help for rigging Avatar's eyes
Remarks
Environments for 3EM have been completed this week, we should keep on track and start on the animatic soon with all assets fixed and ready.

Monday, 27 June 2016

Week 11 - Production Meeting Minutes

Agenda

Review of in-progress and completed tasks for supervisor consultation and feedback

Discussion
1.Backlog of many tasks (Artblock re-design, Shotgun integration, Lee and Avatar character Rigs need to be fixed, Environment Modelling) 
  • During CPD on Tuesday, spend time to design and model the Artblock. Aim to complete a concrete design by tomorrow.
  • 3AP ASG 2 to be done by Bervyn for now. Shotgun schedule will also be redone by Bervyn to be more presentable during our upcoming Viva. Detailed planning will be done until the Final Viva.
  •  For the AVATAR character rig, Zhifang just needs more time to readjust and reassemble to suit the new character design.
  • LEE character mesh needed to completed by Xin Jie, to be finished by this week.
  • Virtual Arena Environment modelling to be started on by Xin Jie.

2. Discuss and seek feedback (Live action animatic, Rigging and Character/Environment Meshes)
  • During CPD consult teachers on how the live action animatic turned out, before finalising and starting on the finalised animatic.
  • Xin Jie to ask and consult Jim tomorrow about broken IK arm rig for LEE character, and quickly find a fix.
  • Zhifang will need to consult Jim on how to re-assemble the rig for the new character design. 

3. Glove prop 3D mesh incomplete
  • Start glove design from scratch, keep it simple and new.

4. Goal :  to start the animation tests and updated animatic by next week.
  • Walk cycle of AVATAR test animation to be completed by next week. 
  • Eventually completing Sitting animation for LEE, and Punching animation for ARTBLOCK.
  • We will need fixed character body rigs, for the AVATAR character first.
  • Basemesh of AVATAR character to be fixed by next week, as soon as the rig is finished.
  • Animatic to be updated next week according to the feedback used from the live animatic.
Remarks
Produciton meeting day changed to Monday

Tasks Accomplished

Live action animatic, waiting for feedback
Lasso asset completed in final
Brush asset almost done, still needs to be UV'd and textured
Block character has been started on
Basic AVATAR mesh
Basic LEE mesh
LEE face-sculpting has begun

To-do
- AVATAR and LEE Rig to be urgently fixed
- Rig for the ARTBLOCK to be created
- Basemeshes for LEE and ARTBLOCK to be completed
- Environment basemesh for Virtual world to be started
- Revised Animatic to be completed
- Prop GLOVE to be modelled
- UV and texturing (LEE, ARTBLOCK, AVATAR, VIRTUAL env, VIRTUAL ext. env, OFFICE env, BRUSH prop, GLOVE prop)


Friday, 17 June 2016

Week 9 - Production Meeting (Break)

Tasks Accomplished
Completed Inspiration reel
Shot list completed
Finalised Script for Animatic
Live animatic 60% done (Spent 6 hours)
Real Lee Sculpt (Body and Head)
Avatar Lee Base 1st Draft completed

To-do
- Edits of Live Animatic 60%


- Complete Sculpt of Characters
- Live action animatic (All members)
Complete last 40% of shots
Storyboard revisions with new character and new environment designs
- Characters Design (Zhi Fang)
Artblock final design, with modified jaws and arms
Modeling to be taken by Bervyn

- Environment Design final drawings (Xin JIe)

Thursday, 26 May 2016

Week 6 - Production Meeting

Tasks Accomplished
Passed the first milestone
Completed first draft of animatic
Prop Designs completed
 Cubicle confirmed 
 
 
To-do
- Script and story 
 More clarity in showing that he is an artist at work
Change how the hand tool functions and works, make all tools consistently "futuristic" or "primitive"
Do the actions of the art block clearly show it's intentions, and convey our message clearly? 


- Characters Design
Revise character designs for Avatar (looks too similar to Lee in real life)
Aftblock (doesn't necessarily fit in with the environment and theme)


- Prop Design
Hand tool and the brush tool are out of place, seem to function wildly differently
Virtual world props should also emphasize the setting.


- Environmental sketches                        
Current world too abstract, need elements that help with lighting (pockets of light) 
Looks either more like photoshop (more windows, dialog boxes), or more imaginative (more fantastical, striking elements)

Sunday, 22 May 2016

Week 5 - Production Meeting

Tasks Accomplished
Finalized Environmental Sketches
Confirmed Art Block Design
Finished rough of Expressions and Poses
Scale Comparison and Props Confirmed
Rough Storyboard (with timing and audio list) completed

To-do
Prepare slides for Presentation
Update progress on Shotgun
(Shotlist - optional after revision of Animatic)
Complete Storyboard                              (Done by Xin Jie)
Fit storyboards into Animatic                    (Done by Bervyn)

- Character Design
Complete Line and Colour of Poses and Expressions.       (Done by Bervyn/Zhi Fang)

- Prop Design
Virtual world prop design turnarounds                            (Done by Zhi Fang)
by 22/5/15
*(consult teachers on new designs, scale comparison)

- Environmental sketches                        
Colour schemes to be confirmed  (Done by Zhi Fang)
by 19/5/15

Slides Preparations for Presentation  -  Week 6

Schedule Updates on websites