Thursday, 26 May 2016

Week 6 - Production Meeting

Tasks Accomplished
Passed the first milestone
Completed first draft of animatic
Prop Designs completed
 Cubicle confirmed 
 
 
To-do
- Script and story 
 More clarity in showing that he is an artist at work
Change how the hand tool functions and works, make all tools consistently "futuristic" or "primitive"
Do the actions of the art block clearly show it's intentions, and convey our message clearly? 


- Characters Design
Revise character designs for Avatar (looks too similar to Lee in real life)
Aftblock (doesn't necessarily fit in with the environment and theme)


- Prop Design
Hand tool and the brush tool are out of place, seem to function wildly differently
Virtual world props should also emphasize the setting.


- Environmental sketches                        
Current world too abstract, need elements that help with lighting (pockets of light) 
Looks either more like photoshop (more windows, dialog boxes), or more imaginative (more fantastical, striking elements)

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