Monday, 25 July 2016

Week 15 - Production Meeting Minutes

Agenda

Preparation for animatic, and fixing Character Rigs.

Discussion
1. Shotgun Updates
  • Looking through Production Bible requirements. 
  • Animatic- Went through each and every shot as a group, all members were present. Shots were updated on shotgun, new assets were added 
  • Shotgun versions and animatic and schedules have been updated.
  • Group Organisation Chart/ WBS in progress
  • Budget and Production Metrics excel sheet
  • Classifying the shots according to their complexity, planning 
2. Props/Env/Characters progress
  • Wacom pen and tablet completed 
  • Brush prop has been rigged 
  • Avatar body mesh has been retopologised, currently working on face and hair.
  • Lee's face rigging currently in progress, mesh is confirmed.
2. Goal: Start the new animatic soon
  • Cubicle layouts have been confirmed for animatic 
  • Begin texturing and lighting the environments.
4. Pending tasks : New props and the rigging of old props.
  • The glove and lasso need to be rigged and ready for use by the character.
  • Character sculpt for Lee, rig to be fixed.
  • Rigging Avatar, continue working on hair and face mesh 
  • Setting up cameras in 3d environment (Layout for animatic)
  • Blocking for the clock on Lee's desk
  • Virtual world interior needs to be completed.
  • New Avatar mesh needs to repaint weights for rigging 
2. Eye rigging in progress
  • We are still have difficulties in finding a suitable method to rig the main character the AVATAR, which will need to be done urgently.
  • We have problems with the eye rig of the block as we tried using a texture, but failed to make it work. Alternate method we are trying is animating the UVs instead.
  • Currently consulting Ryan's Feedback and help for rigging Avatar's eyes
Remarks
Environments for 3EM have been completed this week, we should keep on track and start on the animatic soon with all assets fixed and ready.