Agenda
-Updated Animatic show to Ryan & Borko
- By Week 6, we aim for all assets to be ready to go & ready for animation key framing
- By next week 3D animatic should be completed.
- By next week 3D animatic should be completed.
Task Distribution
Celine
- Continuing on Scene 6 & 7 (Scenes with dragon)- To be completed and adjusted by next week
- Paint weights for whole of Lee rig (after Kai completes UVs)
- Adding details to Lee's hand & hair texture as there is a closeup shot for Lee typing on keyboard
- Taking colour script
- Cubicle lighting
Bervyn
- Completed Dragon mesh UV, rig & some render tests
- Shotgun assets updated, versioning
- Panel drawings texture
- Mesh edits on environment
- Block Projectile & barrier (completed)
Zhi Fang
- Adjusting render layers & settings, lighting, tweaking textures & bevelling & adding more details to meshes in virtual world
- Will implement changes into the Final Virtual World environment.
Discussion
1.Character Amendments
- Removal of Avatar & Lee's goatee
- Removal of jacket yellow stripe from both characters
- Adding of Frog Logo onto Lee's jacket texture
- The virtual world glow could start out as a neutral blue/green colour and turn orange or a warmer colour when the Block appears (to signify danger)
- The hanging lamps could be hidden as they have no current use,
- There is some issue with the Dragon rig being animated onto a curve,
will check with Ryan
- The projectiles and the barrier will be made up of smaller blocks with a shading setting similar to the Block's.
- They will grow in reference to the Training Holograms in Catching Fire's Katniss scene.
- Made a list of special effects such as:
- Glove design
- Final Painting
- How the Block forms from paint
- Paint strokes
- Will leave the previous old 2d things such as
the grey artblock concept art, Lee and Avatar designs.