Agenda
-Updated Animatic show to Ryan & Borko 
- By Week 6, we aim for all assets to be ready to go & ready for animation key framing
- By next week 3D animatic should be completed.
- By next week 3D animatic should be completed.
Task Distribution 
 Celine 
- Continuing on Scene 6 & 7 (Scenes with dragon)- To be completed and adjusted by next week
 - Paint weights for whole of Lee rig (after Kai completes UVs)
 
- Adding details to Lee's hand & hair texture as there is a closeup shot for Lee typing on keyboard
 - Taking colour script
 - Cubicle lighting
 
 Bervyn
- Completed Dragon mesh UV, rig & some render tests
 - Shotgun assets updated, versioning
 - Panel drawings texture
 - Mesh edits on environment
 - Block Projectile & barrier (completed)
 
 Zhi Fang
- Adjusting render layers & settings, lighting, tweaking textures & bevelling & adding more details to meshes in virtual world
 - Will implement changes into the Final Virtual World environment.
 
Discussion
1.Character Amendments
- Removal of Avatar & Lee's goatee 
 - Removal of jacket yellow stripe from both characters
 - Adding of Frog Logo onto Lee's jacket texture 
 
- The virtual world glow could start out as a neutral blue/green colour and turn orange or a warmer colour when the Block appears (to signify danger)
 - The hanging lamps could be hidden as they have no current use,
 
- There is some issue with the Dragon rig being animated onto a curve,
will check with Ryan 
- The projectiles and the barrier will be made up of smaller blocks with a shading setting similar to the Block's.
 - They will grow in reference to the Training Holograms in Catching Fire's Katniss scene.
 
- Made a list of special effects such as:
 - Glove design
 - Final Painting
 - How the Block forms from paint
 - Paint strokes
 
- Will leave the previous old 2d things such as
the grey artblock concept art, Lee and Avatar designs.
 
