Agenda
- Borko needs Rendered Environment (in layers) and Character (POC shot)
- Complete 1 quarter of keyposing by Milestone 1
- Finalising on story this week
- Finalising on story this week
Task Distribution
Celine
- Edit Avatar facial rig to be more expressive.
- Paint weights for whole of Lee rig
- Keyframing new shots in Maya
- (Hiatus) colour script
- Working on rendering the Virtual World with Zhifang
Bervyn
- Recreated dragon to be longer, two rigs for curve animation and IK posing
- Edited Lee model mesh to have less n-sides
- Thumbnailing the dragon fight scene
Zhi Fang
- Working on Virtual World rendering
- Will implement changes into the Final Virtual World environment.
Discussion
1.Character Amendments
- Dragon made to be longer so it looks less wormlike (Ryan suggestion)
- (Avatar) Changing Frog logo to Dragon logo.
- Lighting scripts has been checked with Yiting, the glowing objects in the bg should be dimmed to not be distracting
- The Artblock will cause the Canvas to be corrupted with the barrier earlier on in the story.
- The Dragon vs Block scene will be extended
- There will be a title intro when the Block enters the scene
- We are thinking of using Chinese font for the intro, to give an action kung fu vibe
- (follow super smash brothers character intro)
- The Lasso and Glove blocking scenes are cut out and are replaced by Block
- The splashes of the brush can be done in After effects
- (following Batman of Shanghai method)
- The Block/barrier/projectile breaking apart is doable (example Katniss training Holograms "Catching Fire")
- The Glow of the environment will be white in the maya file in it's own layer,
The colours will be added on in After Effects as a sequence. - The Block could be formed from cubes using particles and a vertex to merge it into the Block's form.
Will leave the previous old 2d things such as
the grey artblock concept art, Lee and Avatar designs.