Sunday 13 November 2016

Week 4 - Production Meeting Minutes

Agenda

- Rendered and composited test has been approved by Borko 
-Ryan has approved animatic, keyframing can continue 
- aim to get half keyframes done

Task Distribution 
 Celine 
  • Keyframing in process
  Kai 
  • Composited and layers for Virtual World 
  • Lighting for Virtual World 
 Bervyn
  • Dragon scene has been completed 
 Zhi Fang
  • Composited and layers for Virtual World 
  • Lighting for Virtual World with Kai 
Discussion
1.Animatic 
  • Done and approved by Ryan 
  • Will proceed to keyframing 
  • TIming and a few compositions need to be changed 
2. Virtual World
  • Currently looking at how to arrange shots into different lighting scenes 
  • Need to pass those scenes to Kai and Zhi Fang to figure out lighting 

Thursday 3 November 2016

Week 3 - Production Meeting Minutes

Agenda

- Borko needs Rendered & composited environment by next week 
 - Attended Borko's lighting class 
- Keyframing in progress (only for Virtual World)
-Environment lighting in progress 
- Animatic has been completed

Task Distribution 
 Celine 
  • Fixed Avatar & Lee rigs 
  • Animatic has been compiled & shown to Ryan, with their approval to move on.
  • Keyframing for Scene 2 & 3
  Kai 
  • Colour script almost completed, approval from Hai Hiok

 Bervyn
  • Dragon scene has been completed 
  • Keyframing Scene 7 & overall checking with Celine's keyframing scenes 
 Zhi Fang
  • Textured headphones and transfer UVs are done for both Lee & Avatar
  • Cubicle lighting needs tweaking 
  • Figuring ourt IBL , will continue next week 
Discussion
1.Character Amendments
  • Added clothing texture to Avatar.
  • Dragon colours made darker and glow less intense.
2. Virtual World
  • Looking into IBL lighting 
3. Story
  • The Dragon will transform from wireframe to real 3d model
Special effects need to be designed soon 

Thursday 27 October 2016

Week 2 - Production Meeting Minutes

Agenda

- Splining keyposes by Milestone 1
- Borko needs Rendered Environment (in layers) and Character (POC shot)
   - Lesson next Monday
   - Environments had to maintain style and not overdo realism
- Ryan wants to see completed animatic by next week
Task Distribution 
 Celine 
  • Issues with Avatar eye scaling and Lee eye aim constraints.
  • Keyframing new shots in Maya (cubicle and virtual world)
  Kai 
  • Tested Borko's method of rendering
  • (Continued) colour script
    • Awaiting Borko's lesson on monday before rendering again
 Bervyn
  • Avatar eyes were made rounded
  • Keyposing Dragon scene (8)
 Zhi Fang
  • Debugged Virtual World maya file to crash less
  • Working on Cubicle environment textures and mesh
Discussion
1.Character Amendments
  • Added clothing texture to Avatar.
  • Dragon colours made darker and glow less intense.
2. Virtual World

3. Story
  • The Dragon will be drawn in thin air, transiting from incomplete to complete so it seems more sensible that it is created rather than just appearing.
4. Special Effects

Remarks

Wednesday 19 October 2016

Week 1 - Production Meeting Minutes

Agenda

- Borko needs Rendered Environment (in layers) and Character (POC shot)
- Complete 1 quarter of keyposing by Milestone 1
- Finalising on story this week
Task Distribution 
 Celine 
  • Edit Avatar facial rig to be more expressive.
  • Paint weights for whole of Lee rig
  • Keyframing new shots in Maya
  Kai
  • (Hiatus) colour script
  • Working on rendering the Virtual World with Zhifang
 Bervyn
  • Recreated dragon to be longer, two rigs for curve animation and IK posing
  • Edited Lee model mesh to have less n-sides
  • Thumbnailing the dragon fight scene
 Zhi Fang
  • Working on Virtual World rendering
  • Will implement changes into the Final Virtual World environment.
Discussion
1.Character Amendments
  • Dragon made to be longer so it looks less wormlike (Ryan suggestion)
  • (Avatar) Changing Frog logo to Dragon logo.
2. Lighting of Virtual World (edits to colour script first)
  • Lighting scripts has been checked with Yiting, the glowing objects in the bg should be dimmed to not be distracting
3. Story
  • The Artblock will cause the Canvas to be corrupted with the barrier earlier on in the story.
  • The Dragon vs Block scene will be extended
  • There will be a title intro when the Block enters the scene
    • We are thinking of using Chinese font for the intro, to give an action kung fu vibe
    • (follow super smash brothers character intro)
  • The Lasso and Glove blocking scenes are cut out and are replaced by Block
4. Special Effects
  • The splashes of the brush can be done in After effects
    • (following Batman of Shanghai method)
  • The Block/barrier/projectile breaking apart is doable (example Katniss training Holograms "Catching Fire")
  • The Glow of the environment will be white in the maya file in it's own layer,
    The colours will be added on in After Effects as a sequence.
  • The Block could be formed from cubes using particles and a vertex to merge it into the Block's form.
Remarks
Will leave the previous old 2d things such as
the grey artblock concept art, Lee and Avatar designs.

Thursday 13 October 2016

Week 4 - Greenlight Production Meeting

Agenda

-Updated Animatic show to Ryan & Borko
- By Week 6, we aim for all assets to be ready to go & ready for animation key framing
- By next week 3D animatic should be completed.
Task Distribution 
 Celine 
  • Continuing on Scene 6 & 7 (Scenes with dragon)- To be completed and adjusted by next week
  • Paint weights for whole of Lee rig (after Kai completes UVs)
  Kai 
  • Adding details to Lee's hand & hair texture as there is a closeup shot for Lee typing on keyboard
  • Taking colour script
  • Cubicle lighting
 Bervyn
  • Completed Dragon mesh UV, rig & some render tests  
  • Shotgun assets updated, versioning  
  • Panel drawings texture
  • Mesh edits on environment
  • Block Projectile & barrier (completed) 

 Zhi Fang
  • Adjusting render layers & settings, lighting, tweaking textures & bevelling & adding more details to meshes in virtual world
  • Will implement changes into the Final Virtual World environment.
Discussion
1.Character Amendments
  • Removal of Avatar & Lee's goatee
  • Removal of jacket yellow stripe from both characters   
  • Adding of Frog Logo onto Lee's jacket texture
2. Lighting of Virtual World (edits to colour script first)
  • The virtual world glow could start out as a neutral blue/green colour and turn orange or a warmer colour when the Block appears (to signify danger)
  • The hanging lamps could be hidden as they have no current use,
3. The Dragon
  • There is some issue with the Dragon rig being animated onto a curve,
    will check with Ryan
4. The Block projectiles
  • The projectiles and the barrier will be made up of smaller blocks with a shading setting similar to the Block's.
  • They will grow in reference to the Training Holograms in Catching Fire's Katniss scene.
4. Special effects 
  • Made a list of special effects such as:
  • Glove design
  • Final Painting
  • How the Block forms from paint
  • Paint strokes
Remarks
  • Will leave the previous old 2d things such as
    the grey artblock concept art, Lee and Avatar designs.


     

Thursday 6 October 2016

Week 3 - Greenlight Production Meeting

Agenda

-POC redone: Virtual World Environment and Avatar Model will be the new focus
-Virtual Environment textures will be updated and organised
-Avatar receives mesh update and rig fix
-Dragon design

Task Distribution 
 Celine 
  • Continuing on 3D Layouts for Scene 5 and 6 (Avatar and brush only)
  • Painting weights for ArtBlock (after UV adjustment)

 Kai 
  • Adding details to Virtual World textures/UVs
  • Adjusting lights and render look of V.W. environment

 Bervyn
  • Modeling Dragon (Priority by Monday)
  • Rough layouts in spare time,

 Zhi Fang

  • Checking on V.W. Render and ensuring all textures load in for 3D layout use
  • Bevel some edges of V.W. objects to make it less flat looking
Discussion
1. Script & Storyboard adjustments
  • Action scenes with the new Dragon has been storyboarded out
2. Avatar update /consult/
  •  Avatar's jacket clips into hand, assuming it is a paint weight issue.
    We will consult Ryan/Jim about this (Layouts is still possible in meantime)
  • Avatar's shoes and glasses mesh were made sharper
  • His eyes were given a slight iris colour gradient
  • Lenses can be considered for glasses (with transparency)
3.  Rough Texture for Lee is completed /hiatus/
  • Paint weights cannot be transferred from textured mesh to untextured mesh
4. Virtual World Environment 
  • Reference/Panels designs confirmed and added into Virtual World (reference images: wiremesh drawings on panels will be textured on later)
  • Some objects on Floating platform will be beveled to make it look less flat
5. Artblock Rendered look
  • UVs are adjusted accordingly by Zhifang and Kai such that the size of numbers on the Block are not too big and flow downwards.
    • Block and the body texture will be rendered separately
6. Work In Progress Tasks
  • 3D Animatic (Celine)
    • Layout Scene 2, 3, 4 completed
  • Rig Lasso is halfway done & Glove is in the midst of rigging
    • (Glove rig put off until SFX is confirmed)
  • Need to research on posters to add to cubicle /hiatus/
  • Need to change lighting for cubicle room /hiatus
  • Finalise texture for Artblock (colour)
  • 2D cubicle design will be done AFTER 3D model lighting has been adjusted
Remarks
Will have weekly checkups on Virtual World / Avatar POC with Ryan and Borko
(contactable through email as well)
Special effects will be considered after fixes (around week 6 or later)
Including:
-Animated electricity in circuits of panels in V.W. done in after effects on an animation layer
-Reference panels/canvas to be rendered seperately so glow can be adjusted
-
  • Note that renders will be split into Foreground, Midground and Animation/Characters (guided by Borko)
    • This is so seperate adjusting of layers can be done (with VFX too) and saves time on rendering
      • 1.Mental ray will render semi-realism with weathered textures
      • 2.toon shader will be rendered separately