Thursday, 27 October 2016

Week 2 - Production Meeting Minutes

Agenda

- Splining keyposes by Milestone 1
- Borko needs Rendered Environment (in layers) and Character (POC shot)
   - Lesson next Monday
   - Environments had to maintain style and not overdo realism
- Ryan wants to see completed animatic by next week
Task Distribution 
 Celine 
  • Issues with Avatar eye scaling and Lee eye aim constraints.
  • Keyframing new shots in Maya (cubicle and virtual world)
  Kai 
  • Tested Borko's method of rendering
  • (Continued) colour script
    • Awaiting Borko's lesson on monday before rendering again
 Bervyn
  • Avatar eyes were made rounded
  • Keyposing Dragon scene (8)
 Zhi Fang
  • Debugged Virtual World maya file to crash less
  • Working on Cubicle environment textures and mesh
Discussion
1.Character Amendments
  • Added clothing texture to Avatar.
  • Dragon colours made darker and glow less intense.
2. Virtual World

3. Story
  • The Dragon will be drawn in thin air, transiting from incomplete to complete so it seems more sensible that it is created rather than just appearing.
4. Special Effects

Remarks

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