Agenda
- Splining keyposes by Milestone 1
- Borko needs Rendered Environment (in layers) and Character (POC shot)
- Lesson next Monday
- Environments had to maintain style and not overdo realism
- Environments had to maintain style and not overdo realism
- Ryan wants to see completed animatic by next week
Task Distribution
Celine
- Issues with Avatar eye scaling and Lee eye aim constraints.
- Keyframing new shots in Maya (cubicle and virtual world)
- Tested Borko's method of rendering
- (Continued) colour script
- Awaiting Borko's lesson on monday before rendering again
Bervyn
- Avatar eyes were made rounded
- Keyposing Dragon scene (8)
Zhi Fang
- Debugged Virtual World maya file to crash less
- Working on Cubicle environment textures and mesh
Discussion
1.Character Amendments
- Added clothing texture to Avatar.
- Dragon colours made darker and glow less intense.
- The Dragon will be drawn in thin air, transiting from incomplete to complete so it seems more sensible that it is created rather than just appearing.
No comments:
Post a Comment