Thursday, 6 October 2016

Week 3 - Greenlight Production Meeting

Agenda

-POC redone: Virtual World Environment and Avatar Model will be the new focus
-Virtual Environment textures will be updated and organised
-Avatar receives mesh update and rig fix
-Dragon design

Task Distribution 
 Celine 
  • Continuing on 3D Layouts for Scene 5 and 6 (Avatar and brush only)
  • Painting weights for ArtBlock (after UV adjustment)

 Kai 
  • Adding details to Virtual World textures/UVs
  • Adjusting lights and render look of V.W. environment

 Bervyn
  • Modeling Dragon (Priority by Monday)
  • Rough layouts in spare time,

 Zhi Fang

  • Checking on V.W. Render and ensuring all textures load in for 3D layout use
  • Bevel some edges of V.W. objects to make it less flat looking
Discussion
1. Script & Storyboard adjustments
  • Action scenes with the new Dragon has been storyboarded out
2. Avatar update /consult/
  •  Avatar's jacket clips into hand, assuming it is a paint weight issue.
    We will consult Ryan/Jim about this (Layouts is still possible in meantime)
  • Avatar's shoes and glasses mesh were made sharper
  • His eyes were given a slight iris colour gradient
  • Lenses can be considered for glasses (with transparency)
3.  Rough Texture for Lee is completed /hiatus/
  • Paint weights cannot be transferred from textured mesh to untextured mesh
4. Virtual World Environment 
  • Reference/Panels designs confirmed and added into Virtual World (reference images: wiremesh drawings on panels will be textured on later)
  • Some objects on Floating platform will be beveled to make it look less flat
5. Artblock Rendered look
  • UVs are adjusted accordingly by Zhifang and Kai such that the size of numbers on the Block are not too big and flow downwards.
    • Block and the body texture will be rendered separately
6. Work In Progress Tasks
  • 3D Animatic (Celine)
    • Layout Scene 2, 3, 4 completed
  • Rig Lasso is halfway done & Glove is in the midst of rigging
    • (Glove rig put off until SFX is confirmed)
  • Need to research on posters to add to cubicle /hiatus/
  • Need to change lighting for cubicle room /hiatus
  • Finalise texture for Artblock (colour)
  • 2D cubicle design will be done AFTER 3D model lighting has been adjusted
Remarks
Will have weekly checkups on Virtual World / Avatar POC with Ryan and Borko
(contactable through email as well)
Special effects will be considered after fixes (around week 6 or later)
Including:
-Animated electricity in circuits of panels in V.W. done in after effects on an animation layer
-Reference panels/canvas to be rendered seperately so glow can be adjusted
-
  • Note that renders will be split into Foreground, Midground and Animation/Characters (guided by Borko)
    • This is so seperate adjusting of layers can be done (with VFX too) and saves time on rendering
      • 1.Mental ray will render semi-realism with weathered textures
      • 2.toon shader will be rendered separately


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