Monday, 27 June 2016

Week 11 - Production Meeting Minutes

Agenda

Review of in-progress and completed tasks for supervisor consultation and feedback

Discussion
1.Backlog of many tasks (Artblock re-design, Shotgun integration, Lee and Avatar character Rigs need to be fixed, Environment Modelling) 
  • During CPD on Tuesday, spend time to design and model the Artblock. Aim to complete a concrete design by tomorrow.
  • 3AP ASG 2 to be done by Bervyn for now. Shotgun schedule will also be redone by Bervyn to be more presentable during our upcoming Viva. Detailed planning will be done until the Final Viva.
  •  For the AVATAR character rig, Zhifang just needs more time to readjust and reassemble to suit the new character design.
  • LEE character mesh needed to completed by Xin Jie, to be finished by this week.
  • Virtual Arena Environment modelling to be started on by Xin Jie.

2. Discuss and seek feedback (Live action animatic, Rigging and Character/Environment Meshes)
  • During CPD consult teachers on how the live action animatic turned out, before finalising and starting on the finalised animatic.
  • Xin Jie to ask and consult Jim tomorrow about broken IK arm rig for LEE character, and quickly find a fix.
  • Zhifang will need to consult Jim on how to re-assemble the rig for the new character design. 

3. Glove prop 3D mesh incomplete
  • Start glove design from scratch, keep it simple and new.

4. Goal :  to start the animation tests and updated animatic by next week.
  • Walk cycle of AVATAR test animation to be completed by next week. 
  • Eventually completing Sitting animation for LEE, and Punching animation for ARTBLOCK.
  • We will need fixed character body rigs, for the AVATAR character first.
  • Basemesh of AVATAR character to be fixed by next week, as soon as the rig is finished.
  • Animatic to be updated next week according to the feedback used from the live animatic.
Remarks
Produciton meeting day changed to Monday

Tasks Accomplished

Live action animatic, waiting for feedback
Lasso asset completed in final
Brush asset almost done, still needs to be UV'd and textured
Block character has been started on
Basic AVATAR mesh
Basic LEE mesh
LEE face-sculpting has begun

To-do
- AVATAR and LEE Rig to be urgently fixed
- Rig for the ARTBLOCK to be created
- Basemeshes for LEE and ARTBLOCK to be completed
- Environment basemesh for Virtual world to be started
- Revised Animatic to be completed
- Prop GLOVE to be modelled
- UV and texturing (LEE, ARTBLOCK, AVATAR, VIRTUAL env, VIRTUAL ext. env, OFFICE env, BRUSH prop, GLOVE prop)


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