Thursday, 9 June 2016

Week 8 - Production Meeting

Member on Holiday - Zhi Fang from 13th to the 16th


Tasks Accomplished
Inspiration and animation reel compiled
Confirmed revised environmental design
Updated script to reflect changes
Blocking completed for Avatar and Realistic Lee

To-do
- Integrate Shotgun into scheduling process (Zhi Fang)

- Live action animatic (All members)
Create shot list for revised animatic
Storyboard revisions with new character and new environment designs

- Inspiration reel for animated effects (Bervyn)

- Characters Design (Zhi Fang)
Artblock final design, with modified jaws and arms

- Prop Design (Bervyn)
Hand tool needs to be confirmed, simpler design

- Environmental (Xin Jie)


Continue to finish sketches, environmental props for virtual world
Confirmed design to be finalised in sketches

- 3D modelling
Zhi Fang - Character model for Avatar (Revised version)
Xin Jie - Character model for Lee (Realistic version)

Thursday, 2 June 2016

Week 7 - Production Meeting

Tasks Accomplished
Completed updated character design
Created Lasso and Brush in Maya
Revised environment sketches done
Slight changes to the script  

To-do
- Script and story  
More clarity in showing that he is an artist at work. 
Ending feels a little cheapDo the actions of the art block clearly show it's intentions, and convey our message clearly? 

- Research
Compile reference pictures for particle effects and environmental effects into a reference reel

-Shot List is needed for live action video 

- Characters Design
Artblock (doesn't necessarily fit in with the environment and theme)
Colour tests with the environment

- Prop Design
Hand tool needs to be confirmed, simpler design

- Environmental 
Continue to create more sketches  



Thursday, 26 May 2016

Week 6 - Production Meeting

Tasks Accomplished
Passed the first milestone
Completed first draft of animatic
Prop Designs completed
 Cubicle confirmed 
 
 
To-do
- Script and story 
 More clarity in showing that he is an artist at work
Change how the hand tool functions and works, make all tools consistently "futuristic" or "primitive"
Do the actions of the art block clearly show it's intentions, and convey our message clearly? 


- Characters Design
Revise character designs for Avatar (looks too similar to Lee in real life)
Aftblock (doesn't necessarily fit in with the environment and theme)


- Prop Design
Hand tool and the brush tool are out of place, seem to function wildly differently
Virtual world props should also emphasize the setting.


- Environmental sketches                        
Current world too abstract, need elements that help with lighting (pockets of light) 
Looks either more like photoshop (more windows, dialog boxes), or more imaginative (more fantastical, striking elements)

Sunday, 22 May 2016

Week 5 - Production Meeting

Tasks Accomplished
Finalized Environmental Sketches
Confirmed Art Block Design
Finished rough of Expressions and Poses
Scale Comparison and Props Confirmed
Rough Storyboard (with timing and audio list) completed

To-do
Prepare slides for Presentation
Update progress on Shotgun
(Shotlist - optional after revision of Animatic)
Complete Storyboard                              (Done by Xin Jie)
Fit storyboards into Animatic                    (Done by Bervyn)

- Character Design
Complete Line and Colour of Poses and Expressions.       (Done by Bervyn/Zhi Fang)

- Prop Design
Virtual world prop design turnarounds                            (Done by Zhi Fang)
by 22/5/15
*(consult teachers on new designs, scale comparison)

- Environmental sketches                        
Colour schemes to be confirmed  (Done by Zhi Fang)
by 19/5/15

Slides Preparations for Presentation  -  Week 6

Schedule Updates on websites 

Thursday, 12 May 2016

Week 4 - Production Meeting Minutes

Tasks Accomplished
Redone script, completed first pass of storyboards
Character Turnarounds complete
Environment shoebox view completed - Virtual World and Office Interior
Studio Interior Props sketched out
To-do
- Characters Design
Art Block final design                                      (Done by Xin Jie)
Rough out facial expressions and poses        (Done by Bervyn)
by 19/5/16
*(consult teachers on new designs, scale comparison)

- Prop Design
 Painter "Weapon" designs                               (Done by Xin Jie)
Virtual world prop design                              (Done by Zhi Fang)
by 17/5/15
*(consult teachers on new designs, scale comparison)


- Begin Animatic
 Redone storyboard roughs with new script / Begin editing with props  (Done by Bervyn)
by 18/5/15

- Environmental sketches                        
Colour schemes to be confirmed  (Done by Zhi Fang)
by 19/5/15

Thursday, 5 May 2016

Week 3 - Production Meeting Minutes

Tasks Accomplished
Draft of script 95%, Character, Environment, and Prop designs needed to fully complete Draft
Blocked out Office environment in Maya
Main Character Design, Avatar Character basic design confirmed


To-do
- Characters Design
Art Block final design                                      (Done by Xin Jie)
Rough out facial expressions and poses        (Done by Bervyn)
by 13/5/16
*(consult teachers on new designs, scale comparison)

- Prop Design
 Painter "Weapon" designs                               (Done by Xin Jie)
Studio Interior prop design                              (Done by Zhi Fang)
by 10/5/15

- Begin Animatic
First storyboard pass of all shots                    (Done by Bervyn)
by 7/5/16

- Environment Blocking in 3D
Studio Interior further 3D blocking                  (Done by Zhi Fang)
Studio Exterior sketches
by 13/5/16

- Environmental sketches                        
Imaginary Photoshop environment sketches  (Done by Xin Jie)
by 9/5/15

- Cubicle Decorations (3AP)                          (All members)

Thursday, 28 April 2016

Week 2 - Production Meeting

Tasks Accomplished
-Approval gained from supervisors for Deadline idea
-Used Shotgun (creating shot lists and asset lists)
-Storybeats for first draft confirmed 
-Confirmed design for Main Character (Lee)
-Recieved feedback for Environment Design from Karen
-Completed lighting and composition tests for first few shots

To-do
- Draft of script by 3/5/16  (Done by Bervyn)
*(seek feedback for Script by the end of Week 3)

- Characters Design (Sketches)
Avatar x1        (Done by Xin Jie)
by 29/4/16
*(seek Jim's approval for before Modeling 3CR)

- Environments, Rough Blocking in 3D   (Done by Zhi Fang)
Studio Environment
*(note 3EM requires outdoor environment)
- Environmental sketches   (Done by Xin Jie)
External studio environment
Imaginary Photoshop environment 

- Cubicle Decorations (3AP)  (All members)