-POC redone: Virtual World Environment and Avatar Model will be the new focus
-Virtual Environment textures will be updated and organised
-Avatar receives mesh update and rig fix
-Dragon design
Task Distribution 
 Celine 
- Continuing on 3D Layouts for Scene 5 and 6 (Avatar and brush only)
 
- Painting weights for ArtBlock (after UV adjustment)
 
 Kai 
- Adding details to Virtual World textures/UVs
 
- Adjusting lights and render look of V.W. environment
 
 
 Bervyn
- Modeling Dragon (Priority by Monday)
 
- Rough layouts in spare time,
 
 
 Zhi Fang
- Checking on V.W. Render and ensuring all textures load in for 3D layout use
 
- Bevel some edges of V.W. objects to make it less flat looking
 
 
Discussion
 
1. Script & Storyboard adjustments
- Action scenes with the new Dragon has been storyboarded out
 
 
2. Avatar update /consult/
-  Avatar's jacket clips into hand, assuming it is a paint weight issue.
We will consult Ryan/Jim about this (Layouts is still possible in meantime) 
- Avatar's shoes and glasses mesh were made sharper
 
- His eyes were given a slight iris colour gradient
 
- Lenses can be considered for glasses (with transparency)
 
 
3.  Rough Texture for Lee is completed /hiatus/
- Paint weights cannot be transferred from textured mesh to untextured mesh
 
 
 
4. Virtual World Environment 
- Reference/Panels designs confirmed and added into Virtual World (reference images: wiremesh drawings on panels will be textured on later)
 
- Some objects on Floating platform will be beveled to make it look less flat
 
 
5. Artblock Rendered look
- UVs are adjusted accordingly by Zhifang and Kai such that the size of numbers on the Block are not too big and flow downwards.
 
- Block and the body texture will be rendered separately
 
 
6. Work In Progress Tasks 
- 3D Animatic (Celine)
- Layout Scene 2, 3, 4 completed
 
 
 
- Rig Lasso is halfway done & Glove is in the midst of rigging
 
- (Glove rig put off until SFX is confirmed)
 
- Need to research on posters to add to cubicle /hiatus/
 
- Need to change lighting for cubicle room /hiatus
 
- Finalise texture for Artblock (colour)
 
- 2D cubicle design will be done AFTER 3D model lighting has been adjusted
 
 
Remarks
Will have weekly checkups on Virtual World / Avatar POC with Ryan and Borko
 
(contactable through email as well)
Special effects will be considered after fixes (around week 6 or later)
Including:
-Animated electricity in circuits of panels in V.W. done in after effects on an animation layer
-Reference panels/canvas to be rendered seperately so glow can be adjusted
-
- Note that renders will be split into Foreground, Midground and Animation/Characters (guided by Borko)
 
- This is so seperate adjusting of layers can be done (with VFX too) and saves time on rendering
 
- 1.Mental ray will render semi-realism with weathered textures
 
- 2.toon shader will be rendered separately