Agenda
Green lit assets & work review
We are happy that our project has been green lit!
Xin Jie has left for intern & we have recruited Celine & Kai who will continue to help us with the production & adjustments in the pre-production aspects. Both of them are equally skilled in 3D, which will help us greatly in our team.
Task Distribution
Celine
Discussion
- Helps us with fixing rigging problems in our existing meshes
- Helps us with taking animation workload
- Helps us with visualizing & working on new thumbnails for storyboards
- Helps us with adjusting 2D concepts like poses, expressions, and the environment
- Helps us with texturing & adjusting meshes
- Helps us to improve design of our art block & making slight modifications
With their help, we were able to clarify some loopholes in our current story and they gave useful feedback in helping us improve it!
Xin Jie has passed us his files like virtual world environments, Lee rig & mesh, the proof of concept, & poster design file.
Discussion
1. Script & Storyboard adjustments
- We updated our script & had some scenes replaced with new ones such as our action sequences
- Thumbnails done by this week by Celine
- Storyboards by next Wednesday
- 3D layout with the assets that we need , to be used as reference for colour script
- Shot complexity and shotgun will be updated
- We decided to change the background canvases into panel screens so some modifications
- Test for block glow & updated changes to design
- We managed to receive all the files from Xin Jie
- Celine will check on Lee rig
2. Rigging(Celine & Bervyn)
- Avatar rig paint weights need to be adjusted (Bervyn)
- Lee rig needs to be checked (Celine)
3. 2D/3D Assets (Kai & Zhi Fang)
- 2D assets poses halfway completed
- Expressions will aimed to be completed by this week
4. Pending tasks (Next Week Plan)
- 3D Animatic (Celine & Bervyn)
- After thumbnails have been completed, we will move on to using our 3d assets and make layouts
- Do layouts with Virtual world environment with updated assets in place
- Facial control (optional)
- Rig Lasso & Glove (Bervyn)
- 3D virtual world panels new designs (ZhiFang & Kai)
- Will work on tweaking Virtual world texturing & minor fixing cubicle meshes and textures (Zhi Fang & Kai)
- Research for new Artblock pixelised design
- Research for silhouette action scene
- Print out character turnarounds & designs for workspace
- 2D cubicle design will be done AFTER 3D model lighting has been adjusted
Remarks
Website has been updated with new members
Need to add new members to Shotgun plan
Aim for animation to start a week before school resumes
Tuesday to Friday Kai will be gone for vacation.
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