Monday, 4 July 2016

Week 12 - Production Meeting Minutes

Agenda

Review of progress for next week's Viva.

Discussion
1. Pending tasks to be completed
  • Art block redesign and rigging - misscommunication between the artist and rigger on the number of hands, delayed the final rigging by 2 days.
  • Draft meshes to be completed by Friday (8 July)
  • AVATAR and LEE need to be re-topologized, incorrect edge loops were used during initial sculpt for animation, setting back progress by a week.
  • Character meshes were also messily made up of multiple layers instead of one uniform, clean mesh that was able to be animated.
  • Environment progress for Office - base blocking for props are done, UVs have been unwrapped so far and basic textures have been applied, before final Viva will need some touch-ups in the textures. Will still need high-detail modelling to complete.
  • Environment progress for Virtual Arena - Interior and Ext basic blocking done, still needs to unwrap UVs and complete the rest of the remaining props - Lamps, Floating Circuits, Lights, Canvases, Entrance. Will probably take another week for modelling.
2. Tasks that have been completed for Viva so far
    • Slides for upcoming Viva done by Bervyn, basic template has been in place for the presentation.
    • Visual reel was cut down for 3 mins to 1 min, Live action animatic, and schedule are in place for Viva presentation.
    • Art Block's Final mesh and design has been completed, still needs a little more rigging for animation.
    • Glove, Brush and Lasso props have been modelled and rendered for presentation. Rigging still needed for all of the props, will aim to have animated props done by following Viva.

    4. Goal :  to start the animation tests and updated animatic by this week.
    • Walk cycle of AVATAR, headphones animation for LEE, and Punching animation for ARTBLOCK to be completed by the end of this week.
    4. Goal :  3D animatic instead of 2D animatic
      • Complete new 3D animatic using assets that we assume are avaliable after upcoming Viva
      • Aim to 3D animatic by the 14th week
      • Possibly use facial rigs or simple paintovers
      Remarks
      PED Asg for Bervyn due this week
      Facial Rig only can be done by week 14, not yet learned from 3CR

      Monday, 27 June 2016

      Week 11 - Production Meeting Minutes

      Agenda

      Review of in-progress and completed tasks for supervisor consultation and feedback

      Discussion
      1.Backlog of many tasks (Artblock re-design, Shotgun integration, Lee and Avatar character Rigs need to be fixed, Environment Modelling) 
      • During CPD on Tuesday, spend time to design and model the Artblock. Aim to complete a concrete design by tomorrow.
      • 3AP ASG 2 to be done by Bervyn for now. Shotgun schedule will also be redone by Bervyn to be more presentable during our upcoming Viva. Detailed planning will be done until the Final Viva.
      •  For the AVATAR character rig, Zhifang just needs more time to readjust and reassemble to suit the new character design.
      • LEE character mesh needed to completed by Xin Jie, to be finished by this week.
      • Virtual Arena Environment modelling to be started on by Xin Jie.

      2. Discuss and seek feedback (Live action animatic, Rigging and Character/Environment Meshes)
      • During CPD consult teachers on how the live action animatic turned out, before finalising and starting on the finalised animatic.
      • Xin Jie to ask and consult Jim tomorrow about broken IK arm rig for LEE character, and quickly find a fix.
      • Zhifang will need to consult Jim on how to re-assemble the rig for the new character design. 

      3. Glove prop 3D mesh incomplete
      • Start glove design from scratch, keep it simple and new.

      4. Goal :  to start the animation tests and updated animatic by next week.
      • Walk cycle of AVATAR test animation to be completed by next week. 
      • Eventually completing Sitting animation for LEE, and Punching animation for ARTBLOCK.
      • We will need fixed character body rigs, for the AVATAR character first.
      • Basemesh of AVATAR character to be fixed by next week, as soon as the rig is finished.
      • Animatic to be updated next week according to the feedback used from the live animatic.
      Remarks
      Produciton meeting day changed to Monday

      Tasks Accomplished

      Live action animatic, waiting for feedback
      Lasso asset completed in final
      Brush asset almost done, still needs to be UV'd and textured
      Block character has been started on
      Basic AVATAR mesh
      Basic LEE mesh
      LEE face-sculpting has begun

      To-do
      - AVATAR and LEE Rig to be urgently fixed
      - Rig for the ARTBLOCK to be created
      - Basemeshes for LEE and ARTBLOCK to be completed
      - Environment basemesh for Virtual world to be started
      - Revised Animatic to be completed
      - Prop GLOVE to be modelled
      - UV and texturing (LEE, ARTBLOCK, AVATAR, VIRTUAL env, VIRTUAL ext. env, OFFICE env, BRUSH prop, GLOVE prop)


      Friday, 17 June 2016

      Week 9 - Production Meeting (Break)

      Tasks Accomplished
      Completed Inspiration reel
      Shot list completed
      Finalised Script for Animatic
      Live animatic 60% done (Spent 6 hours)
      Real Lee Sculpt (Body and Head)
      Avatar Lee Base 1st Draft completed

      To-do
      - Edits of Live Animatic 60%


      - Complete Sculpt of Characters
      - Live action animatic (All members)
      Complete last 40% of shots
      Storyboard revisions with new character and new environment designs
      - Characters Design (Zhi Fang)
      Artblock final design, with modified jaws and arms
      Modeling to be taken by Bervyn

      - Environment Design final drawings (Xin JIe)

      Thursday, 9 June 2016

      Week 8 - Production Meeting

      Member on Holiday - Zhi Fang from 13th to the 16th


      Tasks Accomplished
      Inspiration and animation reel compiled
      Confirmed revised environmental design
      Updated script to reflect changes
      Blocking completed for Avatar and Realistic Lee

      To-do
      - Integrate Shotgun into scheduling process (Zhi Fang)

      - Live action animatic (All members)
      Create shot list for revised animatic
      Storyboard revisions with new character and new environment designs

      - Inspiration reel for animated effects (Bervyn)

      - Characters Design (Zhi Fang)
      Artblock final design, with modified jaws and arms

      - Prop Design (Bervyn)
      Hand tool needs to be confirmed, simpler design

      - Environmental (Xin Jie)


      Continue to finish sketches, environmental props for virtual world
      Confirmed design to be finalised in sketches

      - 3D modelling
      Zhi Fang - Character model for Avatar (Revised version)
      Xin Jie - Character model for Lee (Realistic version)

      Thursday, 2 June 2016

      Week 7 - Production Meeting

      Tasks Accomplished
      Completed updated character design
      Created Lasso and Brush in Maya
      Revised environment sketches done
      Slight changes to the script  

      To-do
      - Script and story  
      More clarity in showing that he is an artist at work. 
      Ending feels a little cheapDo the actions of the art block clearly show it's intentions, and convey our message clearly? 

      - Research
      Compile reference pictures for particle effects and environmental effects into a reference reel

      -Shot List is needed for live action video 

      - Characters Design
      Artblock (doesn't necessarily fit in with the environment and theme)
      Colour tests with the environment

      - Prop Design
      Hand tool needs to be confirmed, simpler design

      - Environmental 
      Continue to create more sketches  



      Thursday, 26 May 2016

      Week 6 - Production Meeting

      Tasks Accomplished
      Passed the first milestone
      Completed first draft of animatic
      Prop Designs completed
       Cubicle confirmed 
       
       
      To-do
      - Script and story 
       More clarity in showing that he is an artist at work. 
      Change how the hand tool functions and works, make all tools consistently "futuristic" or "primitive"
      Do the actions of the art block clearly show it's intentions, and convey our message clearly? 


      - Characters Design
      Revise character designs for Avatar (looks too similar to Lee in real life)
      Aftblock (doesn't necessarily fit in with the environment and theme)


      - Prop Design
      Hand tool and the brush tool are out of place, seem to function wildly differently
      Virtual world props should also emphasize the setting.


      - Environmental sketches                        
      Current world too abstract, need elements that help with lighting (pockets of light) 
      Looks either more like photoshop (more windows, dialog boxes), or more imaginative (more fantastical, striking elements)

      Sunday, 22 May 2016

      Week 5 - Production Meeting

      Tasks Accomplished
      Finalized Environmental Sketches
      Confirmed Art Block Design
      Finished rough of Expressions and Poses
      Scale Comparison and Props Confirmed
      Rough Storyboard (with timing and audio list) completed

      To-do
      Prepare slides for Presentation
      Update progress on Shotgun
      (Shotlist - optional after revision of Animatic)
      Complete Storyboard                              (Done by Xin Jie)
      Fit storyboards into Animatic                    (Done by Bervyn)

      - Character Design
      Complete Line and Colour of Poses and Expressions.       (Done by Bervyn/Zhi Fang)

      - Prop Design
      Virtual world prop design turnarounds                            (Done by Zhi Fang)
      by 22/5/15
      *(consult teachers on new designs, scale comparison)

      - Environmental sketches                        
      Colour schemes to be confirmed  (Done by Zhi Fang)
      by 19/5/15

      Slides Preparations for Presentation  -  Week 6

      Schedule Updates on websites