Showing posts with label Group Critique. Show all posts
Showing posts with label Group Critique. Show all posts

Monday, 4 July 2016

Week 12 - Production Meeting Minutes

Agenda

Review of progress for next week's Viva.

Discussion
1. Pending tasks to be completed
  • Art block redesign and rigging - misscommunication between the artist and rigger on the number of hands, delayed the final rigging by 2 days.
  • Draft meshes to be completed by Friday (8 July)
  • AVATAR and LEE need to be re-topologized, incorrect edge loops were used during initial sculpt for animation, setting back progress by a week.
  • Character meshes were also messily made up of multiple layers instead of one uniform, clean mesh that was able to be animated.
  • Environment progress for Office - base blocking for props are done, UVs have been unwrapped so far and basic textures have been applied, before final Viva will need some touch-ups in the textures. Will still need high-detail modelling to complete.
  • Environment progress for Virtual Arena - Interior and Ext basic blocking done, still needs to unwrap UVs and complete the rest of the remaining props - Lamps, Floating Circuits, Lights, Canvases, Entrance. Will probably take another week for modelling.
2. Tasks that have been completed for Viva so far
    • Slides for upcoming Viva done by Bervyn, basic template has been in place for the presentation.
    • Visual reel was cut down for 3 mins to 1 min, Live action animatic, and schedule are in place for Viva presentation.
    • Art Block's Final mesh and design has been completed, still needs a little more rigging for animation.
    • Glove, Brush and Lasso props have been modelled and rendered for presentation. Rigging still needed for all of the props, will aim to have animated props done by following Viva.

    4. Goal :  to start the animation tests and updated animatic by this week.
    • Walk cycle of AVATAR, headphones animation for LEE, and Punching animation for ARTBLOCK to be completed by the end of this week.
    4. Goal :  3D animatic instead of 2D animatic
      • Complete new 3D animatic using assets that we assume are avaliable after upcoming Viva
      • Aim to 3D animatic by the 14th week
      • Possibly use facial rigs or simple paintovers
      Remarks
      PED Asg for Bervyn due this week
      Facial Rig only can be done by week 14, not yet learned from 3CR

      Thursday, 2 June 2016

      Week 7 - Production Meeting

      Tasks Accomplished
      Completed updated character design
      Created Lasso and Brush in Maya
      Revised environment sketches done
      Slight changes to the script  

      To-do
      - Script and story  
      More clarity in showing that he is an artist at work. 
      Ending feels a little cheapDo the actions of the art block clearly show it's intentions, and convey our message clearly? 

      - Research
      Compile reference pictures for particle effects and environmental effects into a reference reel

      -Shot List is needed for live action video 

      - Characters Design
      Artblock (doesn't necessarily fit in with the environment and theme)
      Colour tests with the environment

      - Prop Design
      Hand tool needs to be confirmed, simpler design

      - Environmental 
      Continue to create more sketches  



      Sunday, 22 May 2016

      Week 5 - Production Meeting

      Tasks Accomplished
      Finalized Environmental Sketches
      Confirmed Art Block Design
      Finished rough of Expressions and Poses
      Scale Comparison and Props Confirmed
      Rough Storyboard (with timing and audio list) completed

      To-do
      Prepare slides for Presentation
      Update progress on Shotgun
      (Shotlist - optional after revision of Animatic)
      Complete Storyboard                              (Done by Xin Jie)
      Fit storyboards into Animatic                    (Done by Bervyn)

      - Character Design
      Complete Line and Colour of Poses and Expressions.       (Done by Bervyn/Zhi Fang)

      - Prop Design
      Virtual world prop design turnarounds                            (Done by Zhi Fang)
      by 22/5/15
      *(consult teachers on new designs, scale comparison)

      - Environmental sketches                        
      Colour schemes to be confirmed  (Done by Zhi Fang)
      by 19/5/15

      Slides Preparations for Presentation  -  Week 6

      Schedule Updates on websites 

      Thursday, 12 May 2016

      Week 4 - Production Meeting Minutes

      Tasks Accomplished
      Redone script, completed first pass of storyboards
      Character Turnarounds complete
      Environment shoebox view completed - Virtual World and Office Interior
      Studio Interior Props sketched out
      To-do
      - Characters Design
      Art Block final design                                      (Done by Xin Jie)
      Rough out facial expressions and poses        (Done by Bervyn)
      by 19/5/16
      *(consult teachers on new designs, scale comparison)

      - Prop Design
       Painter "Weapon" designs                               (Done by Xin Jie)
      Virtual world prop design                              (Done by Zhi Fang)
      by 17/5/15
      *(consult teachers on new designs, scale comparison)


      - Begin Animatic
       Redone storyboard roughs with new script / Begin editing with props  (Done by Bervyn)
      by 18/5/15

      - Environmental sketches                        
      Colour schemes to be confirmed  (Done by Zhi Fang)
      by 19/5/15

      Thursday, 5 May 2016

      Week 3 - Production Meeting Minutes

      Tasks Accomplished
      Draft of script 95%, Character, Environment, and Prop designs needed to fully complete Draft
      Blocked out Office environment in Maya
      Main Character Design, Avatar Character basic design confirmed


      To-do
      - Characters Design
      Art Block final design                                      (Done by Xin Jie)
      Rough out facial expressions and poses        (Done by Bervyn)
      by 13/5/16
      *(consult teachers on new designs, scale comparison)

      - Prop Design
       Painter "Weapon" designs                               (Done by Xin Jie)
      Studio Interior prop design                              (Done by Zhi Fang)
      by 10/5/15

      - Begin Animatic
      First storyboard pass of all shots                    (Done by Bervyn)
      by 7/5/16

      - Environment Blocking in 3D
      Studio Interior further 3D blocking                  (Done by Zhi Fang)
      Studio Exterior sketches
      by 13/5/16

      - Environmental sketches                        
      Imaginary Photoshop environment sketches  (Done by Xin Jie)
      by 9/5/15

      - Cubicle Decorations (3AP)                          (All members)

      Sunday, 17 April 2016

      Pre-Concept Week 5: FINAL CONFIRMATION


      Confirmed Stories for Presentation


      1. Dolls
      Two dolls fight to stay alive together in a closing exhibit

      2. Scrapyard
      Robots learning to value the lives of others

      3. Deadline 
      An Artist struggles against an Artblock to meet his deadline by midnight.

      *Story Graphs were made for each story 
      *Storybeats were revised many times 
      *Dance Partner becomes backup story
      * Sketches will be uploaded after presentation on 20 April

      Thursday, 17 March 2016

      Pre-Concept Week 3: Story Ideas

      Tasks Accomplished

      Story Loglines (7 Stories)

      1. Scrapyard (Chosen)
      A scrapyard marketer gives his parts away and realises kindness makes it's way round

      2. The Dance Partner (Chosen) 
      A ballerina seeking a dance partner finds a cleaner and his dancing talent.  

      3. The Carnibal (Chosen)
      A PI searches for a kidnapped child in an amusement park.

      4. Deadline 
      WIP

      5. Train
      Two train commuters compete with loud music

      6. Hope On
      Girl learns to move on with hope. She is happy in her situations until the reality of her surroundings comes into her life.​

      7. Baker & Jeweller
      A man sitting in a quiet train, A teen enters in listening to loud music. They compete in raising their volumes.

      Sunday, 6 March 2016

      Pre-Concept Week 1: Creating a Logo

      Tasks Accomplished
      - Confirmation of logo design & website
      - Planning out workflow for the next 5 weeks
      - Role Distrubution

      Logo Ideation and Creation Process









      Friday, 4 March 2016

      Pre-Concept: Week 1 Brainstorming

      Tasks Accomplished
      - Story Ideas and development 
      - Group Feedback/Critic on Ideas
      - Eliminated weaker ideas 
      - Discussion on "What makes a story memorable?"
      - Simple stories with memorable characters